The Art of Video Games: From Pac-Man to Mass Effect
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In the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution
Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide
As a testament to the cultural impact of the game industry's mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012* Welcome Books will release the companion book this March
Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art
Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world
Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games
The museum then invited the public to go online to help choose the games
More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected
From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games
Over 100 composite images, created by Patrick O'Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively
Additionally, The Art of Video Games includes fascinating interv
Related Product The Art of Video Games: From Pac-Man to Mass Effect
What Video Games Have to Teach Us About Learning and Literacy
James Paul Gee begins his classic book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games
In this revised edition, new games like "World of WarCraft" and "Half Life 2" are evaluated and theories of cognitive development are expanded
Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
Price : 20.37
Subway Surfers Little Boys Blue Video Game Print Short Sleeve T-Shirt 4-7
A lovely Subway Surfers shirt that employs the visual influence of animation in a really cute and boyish graphic print
The blue tee has a video game inspired print and short sleeves
Great casual item for active lifestyle
Made from quality fabric soft 100% cotton.
Price : 18.99
Articles on Video Games Set in Europe, Including: Indiana Jones and the Fate of Atlantis, Street Fighter II, Aerobiz, Golgo 13: Top Secret Episode, Ae
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online
Hephaestus Books represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant
Price : 20.69
Imperial NFL Collapsible Video Game Chair
Folding non-electronic NFL gaming chairChoose from official team logos on microfiber and mesh fabricFolds in half for easy travel and storageNo audio input/output featuresLogo applied with high-pressure heat transfer processDimensions: 17L x 16W x 29.5H in
Find the best seat in the house during kickoff
virtual or otherwise
with the Imperial NFL Collapsible Video Game Chair
The official logo holds up to heavy use because it's applied with a high-pressure heat transfer process
The fabric is a combination of microfiber and mesh
When the game is done, fold this chair in half for easy travel and storage.
Price : 125.12
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